Events and Outcomes
What is an Event?
An Event is a real-world question that will eventually have a clear answer, for example:
“Bitcoin to close above $100,000 on 31 Dec 2025?”
“Team A to win the championship?”
“Tokyo to experience an earthquake above X magnitude this year?”
Each Event has:
A start time (when trading opens)
An end time (when trading closes)
A resolution time (when the outcome is known and payouts are made)
Outcomes
Each Event offers two or more Outcomes, for example:
YES / NO
Team A / Team B / Draw
Multiple time bands (e.g. “In March”, “In April”, etc.)
Outcomes are designed to be:
Clear
Mutually exclusive (only one can be correct)
Collectively exhaustive (one of them must happen)
Users trade on which Outcome they think will be correct.
How pricing works: crowd-priced outcome pools
EveryX does not use a traditional order book with bids and asks.
Every Event has pools for each Outcome where user trades go
The probability shown on the screen is derived from how much money is in that outcome’s pool relative to the others
Very simply:
Probability of Outcome A ≈ (Money in Pool A) ÷ (Money in Pool A + Pool B + Pool C + …)
As more money flows into an Outcome:
Its probability goes up
The probabilities of other Outcomes go down
This means:
You are effectively trading against the entire crowd, not a privileged market maker with deep pockets
Events can function without a 1:1 buyer and seller for every trade at the exact moment of entry
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